Seashells Triangulaiton
Crafting Nature
Wood Geometry
Geometry World
Particle Fruits & Vegetables Triangulations
A short article by Amitai Angor

Time: Before timeline
Place: Atomic particle creation habitat
Mission: Designing a visual world
Knowledge: Beyond Quantum Mechanics 
Result: Life on Earth


In order to start our journey into this short article about fruit and vegetables look-alike '3D QGGM' models, we have to go back to the beginning of time, before creation, and try to think about the work of a creator or of an evolutionary process that must have been started somewhere and somehow to materialize all the world that we live in.  

How can an environment of visuals can be created, without visual needs, or basic forms to begin with? If we'll take for ex. a 3D computer game, we'll see that the 3D world is full of polygons and particle engines to mimic a living environment, one that will look alike our surroundings.

The same rule can be applied to our nature. HOW?
We know, by current advanced quantum researches that atoms are building our world, and they are based on rules as density, color, pattern, structure etc in order to define their state of matter.

How does an atom look like?
some experiments have shown that an atom has a visual form of a sphere, So, if that is correct - simulating them could be a possibility, only if we could find how their syntax was layed down. But the biggest question remains - How they came to be? Who set the rules or what are the rules?

If a computer software has an order, a syntax, a platform - why our reality wouldn't have one?

It has an order, and it was proven hundred of years ago by the
Fibonacci numbers
Spirals, shells, spheres, Leaves, Plants, Trees, fractals - all are based on geometric rules.

Particles? Atoms? Density?

The '3D QGGM' research goes back to the beginning of time and uses the same method as time did by condensing computer particles as atoms, little 3D spheres in a 3D graphical software that are connected to each other by a linking algorithm of frequency, order and density.
'3D QGGM' particle distribution
'3D QGGM' particle formations
The creation process is to change their order thorough a mist of chaotic world until they come to materialize to a known stable form by a frequency modulation, resulting in a 3D model, that can be extracted to one geometry solution of a particle formation.

The results are more then compelling- they bring a new era of understanding nature,  by hard evidence of the 3D models themselves that can be triangulated with this method, and can be changed to endless structures, that know no limits in design and complexity.

Some specific structures will be recognized by a human, which is a part of the syntax as well, to be other forms that he had seen before in his lifetime, in nature or in his backyard.

This is what was done with the following 3D structures- which appear to look like fruits and vegetables, or, for say, what is being executed with the entire '3D QGGM' project- triangulating particle formations.

Again, these are not premade 3D models that were carefully designed.
Every object represents one data string in a geometry technique which equals to a 3D equation model.
One of the most interesting fact about '3D QGGM' models is that they can be viewed from within, in a way an X-Ray scan can do - looking inside a specific slice inside the object's structure. depending on the location of the slice - you could see what lies inside the outer form.
The possibilities that are available with the discovery of the '3D QGGM' are endless, harnessing the most superior design method known in existence inside 3D computer software.
'3D QGGM' X-Ray scans and sliced formations
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